PREFERRED. PROVEN. PROGRESSIVE.

JVL - world leaders in casual, touch-screen entertainment, with mobile versions of our most popular amusement offerings - brings the countertop experience to your mobile platform.

Millions of you have enjoyed some of our “classics” such as:


But it doesn’t end there…

With an expanding portfolio of inviting games to satisfy any and all tastes, we strive to develop games that are fun to play; difficult to master. We encourage you to take a walk through our library. Have a taste of our games. And we’re certain, you’ll be back for more.

JVL’S GLOBAL LEADER BOARD


See how you stack up against the world’s best players by mastering any of our mobile games, posting your best score, and comparing it to everyone else’s by: day, week, or all-time.
Compete. Compare. Conquer!

JVL MOBI IS ALWAYS GROWING…

With 150 titles, JVL has the largest inventory of casual games. These games are being converted into mobile apps.

Stay tuned and check in to add to your collection.

Don’t want to have to remember?
Register now – we’ll keep you posted!

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JVL Labs

181 Whitehall Drive Markham, Ontario, L3R 9T1, Canada Location / Google Maps

Tel: (905) 475-1212
Fax: (905) 475-2703
Toll Free Tel: 1 (800) 296-6657

Technical Support: support@jvl.mobi

Marketing: marketing@jvl.mobi

Sales: sales@jvl.mobi

© 2011 JVL Labs. All rights reserved Privacy Statement | Terms of Use

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VAL LEVITAN:
President, JVL Labs
val@jvl.ca
BORIS ITSKOV:
Vice President/CTO, JVL Labs
boris@jvl.ca
PETER GUTERRES:
CEO, JVL Labs
peter@jvl.ca

JVL Labs, a pioneer in touch screentechnology, is a privately held, 25 year oldorganization.

Through research, development and innovation, JVL has proven itself as a market leader, offering machines that are user-friendly and require less servicing than any other machine in the industry.

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JVL Labs is committed to protecting user privacy online. We believe that strong electronic privacy is crucial for the ongoing success of the Internet. At JVL, we pledge to give you as much control as possible over your personal information. We will not disclose individually identifiable information about you to any third party without your consent.

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The majority of the information we collect is analyzed anonymously so that we can improve your visiting experience. One of JVL's goals is to create better customer service. To that end, we use our usage data to study how users seek information. Eventually, we hope to have enough data to help educators discover more about human learning and information analysis. Any personally-identifiable information about you is used to improve your individual JVL experience. This information is held in strictest confidence and is not shared outside of JVL except as specifically described in this statement. We will, with your permission, use your data to deliver information that is targeted to your interests, such as email about promotions or targeted banners. If necessary, we will use your information to contact you. JVL is the only company that uses the financial information that you provided, such as credit card numbers. This information is used for billing when you order specific JVL products or services online.

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JVL uses industry-standard efforts to safeguard the confidentiality of all information, regardless of whether it identifies you or not. Our security includes use of firewalls, secure socket layers, and encryption. Your password is a component of our security system. As such, it is your responsibility to protect it. Do not share your password with any third parties. If your password has been compromised for any reason, you should change it immediately.

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General

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Countertop:

A term used to describe a touch-screen entertainment console commonly found in a bar which features a collection of casual games, played strictly for amusement purposes. It is generally positioned on a bar top or “counter-top” of a bar.

The “countertop” is the genesis of casual game play outside the home, and in mobile devices.


Big Tacki

Remove all the tiles from the playfield by touching adjacent tiles of the same color.

Touch one of two or more connected tiles of the same color to remove them. Tiles are connected horizontally and vertically. New rows of tiles appear every few seconds, so do not let any tile reach the top of the playfield.

Use "Mix" button if you run out of moves and use "+2" button to add 2 new rows to speed the game up.

Monster Mash

Mash the monsters, while saving the hunters, before time expires.

To kill a monster, touch the place where it appears. To reach the next level it is necessary to get the displayed number of points. Each mashed monster results in positive points, but missing the monster or killing the hunter results in a loss of points.

Fortune Taipei

Remove ALL pairs of tiles from the playfield.

Touch a tile to highlight it. Select tiles with matching symbols to eliminate them from the playfield.
Stacked tiles must be eliminated first – blocked tiles cannot be removed.
Use the “?” if you get stuck.
Bonus points are awarded for quick play.

Pirate Madness

Clear box stacks and the pirates will fall into their cargo cabin.

Touch two or more connected boxes of the same color to highlight the group. Touch again to remove. Boxes are connected horizontally and vertically... not diagonally.

Link larger groups of boxes to score more points. A PERFECT bonus is given if you can dump all pirats AND remove all the boxes. The challenge increases by adding a new box color to each level.

Zoozzle

Travel the world's wildest zoos and collect the aniballs!

Match three or more aniballs, horizontally or vertically.

Match four or more for bonus points. Use Hints or Shuffle button, when stuck.

Monster Truck

Complete all 4 challenging tracks.

Use the pedals to drive your truck. Right pedal moves your truck forward; use the left pedal to reverse. Pressing the pedals accelerates your truck – use Turbo for extra boost.

Use turbo charge to get out of a jam but don't over do it!

BonBon Deluxe

Shoot colored candies at the assembly line to match flavors and prevent the bonbons from falling into the sinkhole. Action meets strategy – be swift and accurate.

Gone Karting

Gentlemen, start your engines! Help “Gone” the Bear work those twists and turns in this mad-cap go-karting game, as he and his friends battle to be Racing Champion.

Kick 11s

Remove all the balls from the playfield in groups totaling 11.

All balls with numbers are in play. Combine balls of varying numbers to total 11 which eliminates them from the playfield.
You have 1 Wild Ball per game.

Take advantage of bonus points by including balls with banners and stars; be quick in using your banner ball bonus. Clear the field for a big bonus.

Texas No Limit Hold‘em

Create the best five-card poker hand to win the pot.

Two cards are dealt to each player.
Five community cards are dealt face up in the center of the table – three first (the flop), then another two (the turn, the river).
The goal is to make the best five-card poker hand using a combination of the 2 cards dealt to you and the community cards.
Betting occurs each time a card/cards are dealt.
Player has the choice to bet or fold at each junction – winner is the player who stays in the game the longest, and/or has the best poker hand.
Betting and Raising in unlimited – winner takes all.

Kick 11's

Remove all the balls from the playfield in groups totaling 11.

All balls with numbers are in play. Add to 11 and eliminate the balls from the playfield. You have only 1 Wild Ball for the game. Add a new ball to the field by pressing the Next Ball button.

Take advantage of bonus points by including balls with banners and stars; be quick in using your banner ball bonus. Clear the field for a big bonus.

Big Tacki

Remove all the tiles from the playfield by touching adjacent tiles of the same color.

Touch one of two or more connected tiles of the same color to remove them. Tiles are connected horizontally and vertically. New rows of tiles appear every few seconds, so do not let any tile reach the top of the playfield.

Use "Mix" button if you run out of moves and use "+2" button to add 2 new rows to speed the game up.

Underwater Mess

Discover the mystical underwater world and find the hidden treasures.

Quickly find all items on the list to advance to the next level. Complete each
level to unlock the "Bonus" level. "Oops" costs you points if you pick a wrong item.

Use the Hint button for assistance.

Gone Ice Fishing

"Gone" the bear is hungry, lets catch some fish!

Collect as many fish as you can before time runs out. Avoid striking Gone or the Diver.

Missing fish will cost you time. Consecutive hits will lead to a high score.

Hi-Lo

Complete a string of cards by predicting if the next card is higher or lower.

An incorrect guess puts you back – answer correctly, and advance.

Royal Hands

Collect points by making different poker hands.

Touch adjacent cards to build poker hands. Press OK to select. You can combine your cards with a Community card.

Use Jokers and Community cards to build higher hands.

Taipei Towers

Clear all the cards from the playfield.

Use the Main Tile/Deck Card at the bottom of the screen as your point of focus.
Select cards from the playfield to eliminate, in sequence of next highest or lower value, every card relative to the Main Title/Deck card.
An ACE can be played on either a KING or a TWO card.
Touch “Next Tile” to switch-up the Deck Card .
A WILD card can be played on any card.
Bonus points are awarded for quick play and long runs.

Texas No Limit Hold‘em

Create the best five-card poker hand to win the pot.

Two cards are dealt to each player.
Five community cards are dealt face up in the center of the table – three first (the flop), then another two (the turn, the river).
The goal is to make the best five-card poker hand using a combination of the 2 cards dealt to you and the community cards.
Betting occurs each time a card/cards are dealt.
Player has the choice to bet or fold at each junction – winner is the player who stays in the game the longest, and/or has the best poker hand.
Betting and Raising in unlimited – winner takes all.

Texas Hold'em Limit Poker

Create the best five-card poker hand to win the pot!

Two cards are dealt to each player.
Five community cards are dealt face up in the center of the table – three first (the flop), then another two (the turn, the river).
The goal is to make the best five-card poker hand using a combination of the 2 cards dealt to you and the community cards.
Betting occurs each time a card/cards are dealt.
Player has the choice to bet or fold at each junction – winner is the player who stays in the game the longest, and/or has the best poker hand.
Betting and Raising is limited to what has been determined as the “blinds” (or high/low antes) – winner takes all.

Texas Kill'em

Create the best five-card poker hand to win the pot.

Two cards are dealt to each player.
Five community cards are dealt face up in the center of the table – three first (the flop), then another two (the turn, the river).
The goal is to make the best five-card poker hand using a combination of the 2 cards dealt to you and the community cards.
Betting occurs each time a card/cards are dealt.
Player has the choice to bet of fold at each junction – winner is the player who stays in the game the longest, and/or has the best poker hand.
Betting and Raising is limited to what has been determined as the “blinds” (or high/low antes) – winner takes all.
Player with the worst result per game is kicked out.

Texas Showdown

Select the pair of cards that make the winning hand and accumulate as many points as possible.

5 pairs of cards are dealt face up. Select the pair of cards that will make the winning hand. If your selection is the winning hand, you will be rewarded with a gold coin. The numeric value displayed above each pair of cards indicates the points awarded if it becomes the winning hand.

The lower the winning probability of the chosen hand, the higher the points awarded.

Loco 8's

Remove all of the cards from the playfield by stacking suits.

Place a card on an empty slot and then add to the stack by touching playfield cards of either the same face value or suit.

Eights are wild and can be used to change suits.

Heart Attack

To get all the points (shoot the moon) or none of the points.

Each heart-suited is one point and the Queen of spade is 13 points. The game consists of 4 rounds: 3 rounds of passing 3 cards and 1 round where no cards are passed. The player with the 2 of clubs starts the game by playing the 2 of clubs. You must follow suit and can only go off suit if you are void of a lead-suit card. The player with the highest lead-suit card is the leader.

When passing cards, try to void one suit. Get rid of your unprotected Queen of spades.

Pyramid Runs

Unlock the Pharaoh's tomb to reveal the hidden treasure!

Create a run by choosing a card value that is one higher or lower than the deck card.

An Ace can follow a King or a Two. Hold onto your wild cards for as long as you can!

Suits and Pairs

Remove all cards from the playfield.

Touch a pair of cards with either the same face value or the same suit; for example, remove two 8s or two Spades. To get a new card, touch the deck.

Bonus points are awarded for quick play. Using cards on the play field before taking a deck card will result in extra points and quicker play.

Racing 11's

Remove all the cards from the playfield.

Select cards, either from the deck or from the playfield to make combinations totaling 11- these cards will be removed from the playfield. Clear the play field to proceed to the next level. Wild cards complete any combination to 11.

Clear the playfield without using deck cards and get a "Perfect Level" bonus. There are 9 levels in the game, each one harder than the previous. Complete all nine levels to win the game.

Triple Towers

Clear all the cards from the playfield.

Select a playfield card with a value that is one higher or lower than the deck card.
An Ace can follow a King or a Two.
Touch and change the Deck Card when no moves remain.

Bonus points are given for long sequences and quick playing.

Pick 21

Place cards from the deck, in the left column of the screen, into each of the slots.
The goal is to combine cards of different values to achieve a score total 21, or as close to it without exceeding it – 105 is a perfect score.
You can use the PASS button to discard one undesirable card.

Touch a colum to place the top deck card. You lose the round if any column totals more than 21. You may touch the PASS button to throw away one card.

An ACE stacked with a 10-point card is a SOFT 21. If out of moves, you can add another 10-card to achieve 21. Any combination of 5 cards in a column is an automatic 21.

Power Towers

Clear all the cards from the playfield. Each playfield is different.

Select a playfield card with a value that is one higher or lower than the deck card.
An Ace can follow a King or a Two.
Touch and change the Deck Card when no moves remain.

Bonus points are awarded for long sequences and quick playing.

Slot 21

Fill and eliminate all four slots to beat the game.

Touch a slot to place the top, upper left deck card. The cards within the slot disappear when the total is 21. A slot locks if the total is higher than 21. The rightmost available slot is removed and the next level starts after the card deck is empty. Each level is on a time limit. If you have used all your passes and have no moves left, you may “bust” one of the open slots in order to continue within the round. The round is lost only if available slots are locked.

Touch the PASS button to throw away up to 3 cards. The top discard will automatically jump to a slot if it can make a 21.

Power Pick 21

Get as close to 21 without exceeding it in each of the 5 columns. The game has 7 levels, each one harder than the previous. Get the total points listed in the awards table to enter next level.

Cards are played from the deck to form 5 columns. Face cards are worth 10, aces 1 or 11. Total points of all five columns determine the awards. Perfect total is 105. You can break "SOFT" columns determine the points that can be won. A perfect total is 105. Use “Pass” for an unwanted card. Touch “Take Score” to accept the outcome and end the round.

Get bonus points for each successful draw from the point table. Get a "Quick Hand" bonus each time you form 21.

Free Cell

This card game plays just like Solitaire, but all the cards are already on display and must be arranged in ascending order from the four Ace stacks.
Free Cell has three game areas. Column cards must be arranged in descending order; alternating between red and black. Cards, as well as any open stack, may be moved on and off the four free cells.
Once cards are placed on the ace stacks, they can not be played again.
"New" button allows a player to begin a new game at any time.

Flush 21

Put cards in one of the four stalls to get as many hands of 21 as possible.
Touch a stall to place a card. Cards can be placed in any stall.
Face cards are worth 10, aces 1 or 11. You may reserve up to three cards in the "Pass" slot.
The upper card will be automatically used, whenever it completes a stall to 21.
When all four stalls are closed, the round is over.
Bonus points are awarded if you get all stalls cleared in a row, and for completing a deck.

Classic Solitaire

Solitaire is a single player game.
The cards are laid out automatically at the beginning of the game.
You can touch the New Deck button to get a different layout at any point in the game, and start over.
The object is to reveal all hidden cards – you win when there are no cards left to play.

Elevens

Remove the cards by forming combinations of two or more cards totalling 11.
While the deck has 52 cards, face cards are replaced by aces.
After a change, the hands are compared.
Four losses of chips pushes a player out of the game.
The goal is to beat both opponents’ hands.

Thirty-One

The game is played in several rounds.
At each turn a player can change 1 or 3 his cards for community cards.
By touching a single card from the middle pool or the "All" icon, the player may exchange his cards.
When the desired hand is achieved, the player may choose to either "Pass" once or "Knock".
If the desired hand is achieved the player may "Knock" to announce their last turn.
After a change, the hands are compared. Four losses of chips pushes a player out of the game. The goal is to beat both opponents’ hands.
Face cards are worth 10, aces 11. Three cards of a kind are worth 30.5. An ace and two face cards of the same suit form "Bingo - 31".
Three Aces allow the player to announce "Fire" and beat both opponents at once.

Draw Poker

Poker uses standard five-card poker rules with High-Low double up. Winning combinations start at any pair, all the way up to a royal flush.
The higher the hand and the larger the wager, the greater the score.
Select a wager, Bet 1/4, Bet 1/2 or Bet All your points. Then hit Deal.
Select the cards you wish to hold and touch the Draw button.
Hitting the same card twice cancels the hold command, restoring the original card.
After winning a hand you can Take Score or Double Up.
If you choose to Double Up, 5 cards are dealt out with the left card face up. Pick one of the remaining cards.
If your card is higher you win, and you may double up again or take score. You may double-up a maximum of 5 times.

Black Jack

Beat the dealer by getting a hand with a card total closer to, but not over 21.
The 2 – 9 cards are true to their face value: 10, Jack, Queen, and King have a value of 10; Ace cards have a value of either 1 or 11.
Select a wager: Bet 1/4, Bet 1/2 or Bet All.
You are dealt two cards. Black Jacks are automatically paid out.
For more cards press Hit; Stand to play your current hand.
Dealer draws when player stands.
The dealer draws another card at 16 and stands on 17.

Jocker Wild

Jokers Wild uses standard five-card poker rules plus two jokers. Winning combinations start at any pair, all the way up to a royal flush.
Select a wager, Bet 1/4, Bet 1/2 or Bet All your points. Then hit Deal.
Touch the cards you wish to trade and touch the Draw button.
Hitting the same card twice cancels the Hold command, restoring the original card. Jokers are wild and automatically assume the highest winning value.
When Winning a hand you can Take Score or Double Up.
If you choose to double up, 5 cards are dealt out with the left card face up.
Pick one of the remaining cards. If your card is higher you win, and you may double up again. You may double-up a maximum of 5 times.

Pick 2

Remove cards by forming numerical pairs of cards in ascending order.
If no selection is possible, touch the deck for a new card.
The open card in the deck can also be used to form a pair.
Bonus points are awarded for clearing the playing field.

Pick 3

Remove cards by forming triads of the same value or of the same suite.
If no selection is possible, touch the deck for a new card.
The open card in the deck can also be used to form a triad.
Bonuses are awarded for clearing the playing field and for each three of a kind triad.

Underwater Mess

Discover the mystical underwater world and find the hidden treasures.

Quickly find all items on the list to advance to the next level. Complete each
level to unlock the "Bonus" level. "Oops" costs you points if you pick a wrong item.

Use the Hint button for assistance.

What A Mess

Test your powers of perception and sharpen your detective skills.

Search and locate thousands of cleverly concealed everyday items.
Locate enough hidden objects to advance to the next level.

Use the Hint button if you are stuck.

Last Call

Select “shots” from the playfield that you want to see removed.
The object is to leave your opponent with the last “shot”.

You can select to remove any number of “shots” from a single row at a time.
“Shots” from other rows cannot be selected in the same move.
You select first so choose wisely and consider each move carefully.
Remembering your opponent’s moves in unsuccessful round, helps.

NumbeRun

Select numbers in order from 1 to 10 to complete each level.

Find and touch numbers in the correct order. Do not miss, do not touch
wrong numbers or you will have to play the level again and lose points.
Select multiplier objects before a number to increase your score.

Bonus points are awarded for quicker play. Multipliers can be used up to 3 times for each level.

Zoozzle

Travel the world's wildest zoos and collect the aniballs!

Match three or more aniballs, horizontally or vertically.

Match four or more for bonus points. Use Hints or Shuffle button, when stuck.

Sudoku

Fill in the empty boxes with numbers ranging from 1 to 9.

Numbers must be combined such that each: row (left to right), column (top to bottom), and quadrant, contains all numbers from 1 to 9.

Use the prompt for help if you get stuck, or would like to undo a move.

Treasure Hunt

Match three or more gems of the same color in a vertical column or horizontal row in order to make your way through all seven levels.

Fill the bag with the required number of gems to advance to the next level.

The snake at the top of the screen acts as a timer. You must collect the required number of gems before the snake eats all of the apples. Use the Hint button when you are stuck or the shuffle button when the message "No more Moves" appears.

Color Drops

Match-3 by color or number.

Make matches of three or more balls in a straight line by matching by color or number, but not by both. Matches can be made horizontally, vertically or diagonally. Balls that have been matched will be removed. The next ball to drop and the number of balls remaining is shown on the left. The score for matching 3 balls is shown on the right. Matching 4 or more balls awards extra points.

Your remaining balls are shown on the left. Your game ends when your remaining balls reach "0" or when all of the columns are full.

Wild Dice

Dice meets poker.
Use the dice in the playfield to achieve and clear poker combinations presented on the board.

You can choose to keep or discard dice by using the “Draw” button - you can draw twice per round.
If a roll of the dice offers multiple poker combinations presented in the tabs to be eliminated – player chooses which he would like to discard.
Five of Kind is “Wild”.
The game ends when there are “No Combos Left” or if time expires.

Select to eliminate hard combinations first, and save the “Any Combo” or “Any Pair” combinations for as long as you can.

What's The Difference?

2 Photos, 5 Differences.
These images may look the same, can you spot the differences?

Point out 5 differences before your time is up.

Earn increasingly higher scores to keep playing.

Treasure Match

Uncover pairs of matching jewels to advance to the next level.

Find tiles with the same jewels. Once you have a match, they will be removed from the board. Several successful moves in a row will give you more points.

The WILD tile allows you to match with any of the surrounding jewels. There are many SPECIAL tiles that allow you to clear more jewels at a time.

Fortune Taipei

Remove ALL pairs of tiles from the playfield.

Touch a tile to highlight it. Select tiles with matching symbols to eliminate them from the playfield.
Stacked tiles must be eliminated first – blocked tiles cannot be removed.
Use the “?” if you get stuck.
Bonus points are awarded for quick play.

Matching Pairs

Find the hidden pairs of pictures.
At the start of each round, the pairs of images are flashed on the screen for a few seconds.
Then all the pictures are hidden. Touch the screen to identify the matching pairs.
Touching the incorrect photo will cause both images to disappear and time is lost.
Earn bonus points for speed.
Earn bonus points for correctly matching the marked picture at the beginning of the round.
Picture layout changes after every successful round.
Advanced rounds are blind rounds where all the pictures are revealed only after all matches have been made.

Rush Hour

Clear Rush Hour traffic, crowded with cars.
Touch a group of like colored cars to remove them from the playfield.
The remaining cars will move down to fill in the gaps.
Remove all the cars to get the completed level score bonus.
Rounds get trickier as the game progresses.

PicSonix

Uncover the hidden picture by slicing the board without touching the moving balls.
Move your laser cutter across the screen, to block off sections without having a ball touch the line before it reaches the edge of the picture, or the edge of a revealed area.
You can change directions vertical or horizontal as the laser cuts.
After uncovering 71% or more of the picture you proceed to the next level.

Jigsaw Puzzle

Place all the puzzle pieces in their proper position.
Touch a piece and then touch the desired position.
If correct, it will lock into place. If incorrect drag the tile to other places until it fits.
Continue until the puzzle is complete.
Earn bonus points for placing the correct piece in the marked position at the beginning.

Mine Sweeper

Clear the minefield without tripping any mines.
Use the man at work to uncover the picture and the flag to mark a suspected mine.
Hitting a mine costs a player a life.
Numbers specify how many mines border a site.
Earn a bonus round after clearing the mine fields.

Mission Impossible

Choose from one of the six layouts for game play.
Make room for the ball to pass through the door on the right.
The blocks slide vertically and horizontally.
Upon successfully completing a round you will be presented a different layout.

Eye Twister

The shells move and mix around the table.
Select the shell that you think the object sits in to advance to the next level.

Runaway

Lay down tracks to keep the runaway train from derailing.
Tunnels connect the opposite sides of the playing field.
Red pulsing balls are mines: avoid them.
Blue and golden are bonuses.
Press a button in the right corner of the screen to speed up the train and double up the score.

Kick 11's

Remove all the balls from the playfield in groups totaling 11.

All balls with numbers are in play. Combine balls of varying numbers to total 11 which eliminates them from the playfield.
You have 1 Wild Ball per game.

Take advantage of bonus points by including balls with banners and stars; be quick in using your banner ball bonus. Clear the field for a big bonus.

Big Tacki

Remove all the tiles from the playfield by touching adjacent tiles of the same color.

Touch one of two or more connected tiles of the same color to remove them. Tiles are connected horizontally and vertically. New rows of tiles appear every few seconds, so do not let any tile reach the top of the playfield.

Use "Mix" button if you run out of moves and use "+2" button to add 2 new rows to speed the game up.

Balloonia

Join tubes to build continuous connections towards the perimeters of the playfield. Reach the point of inflation, fill the balloons with air and watch them soar.
Bonus points are awarded for simultaneous balloon releases – score 60,000 points and reach the Bonus round.

Prison Break

Escape from prison and rob a Bank.

Break out of prison by avoiding the prison guards. Time is also working against you. Use the golden key to open the main door and other colored keys to open up matching gates. Collect 10 coins to bribe guards.

Hop into a manhole to temporarily escape a tight situation.

Tacki 3

Collect points and complete levels by eliminating all “tackis” from the playfield.
Use the Regular, the Chameleon, the Lift, and the Lava tackis to match color sets of 3 or more. Clear the playfield and move on to the next level.

Bingo Star

Test your luck and become a BINGO star!

Try to collect numbers according to the highlighted pattern and get "Bingo" before your opponents. If you're lucky in Classic Bingo, you get to play Super Bingo with more advanced patterns. Win Classic and Super Bingo to play the ultimate MASTER BINGO!

Look for bonuses under some numbers and have fun!

Realty Tycoon

Earn enough money to buy the mansion.

Touch the house, which you can afford to buy. Buy low, sell high.

Start with small houses. Buy a house when prices rise and promptly sell it when it drops.

Domino

Empty your pile of dominos to end a hand. Collect 100 points to win a game.

The player who has the highest double starts the game. Make a move by adding a matching domino to any open end (highlighted). If you don't have a matching domino keep picking one from the bone yard, or pass when it is empty. If, after a move, the sum of all open ends is a multiple of 5, this sum is added to player's score.

Try to block opponent's possibilities while ensuring your own.

Sum Fun

Remove all of the numbers from the playfield before time expires.

Select the number(s) in the playfield that equal the number displayed in the upper right corner. The selected numbers are then highlighted. To unselect the number, touch it again.

Save the small numbers (1 or 2) for the end of the round.

Sum Fun

Remove all of the numbers from the playfield before time expires.

Select the number(s) in the playfield that equal the number displayed in the upper right corner. The selected numbers are then highlighted. To unselect the number, touch it again.

Save the small numbers (1 or 2) for the end of the round.

2 Tacki

Remove groups of tiles from the playfield.

Touch two or more connected tiles of the same color to highlight the group. Touch the highlighted group to remove. Boxes are connected horizontally and vertically, not diagonally.

Connect as many tiles together as possible. Scores skyrocket with each tile added. A "PERFECT" bonus is given if you can remove 100% of the tiles.

Lines

Connect four or more of the same colored balls to make a line horizontally, vertically or diagonally. Touch the ball you want to move and then touch where you want it to be placed. A clear path is needed for the ball to travel.

There are small colored dots on the board; your ball can travel through or replace those dots. The small dots will expand into balls on your next move if you can't complete a line.

Each completed line will add to your bonus box. When the box is filled, you will advance to the next level and the bonus time will be added to your timer.

Pirate Madness

Clear box stacks and the pirates will fall into their cargo cabin.

Touch two or more connected boxes of the same color to highlight the group. Touch again to remove. Boxes are connected horizontally and vertically... not diagonally.

Link larger groups of boxes to score more points. A PERFECT bonus is given if you can dump all pirats AND remove all the boxes. The challenge increases by adding a new box color to each level.

Tacki

Remove groups of tiles from the playfield.

Touch two or more connected tiles of the same color to highlight the group. Touch the highlighted group to remove. Boxes are connected horizontally and vertically, not diagonally.

Connect as many tiles together as possible – a PERFECT bonus is given if you can remove 100% of the tiles. The challenge and group values increase when a new tile color is added to the next level.

Blocks

Remove blocks by forming a straight line of 3 or more blocks of the same color – horizontally, vertically, or diagonally.

Click a column to put the current block onto it. With every twentieth block you play, a new colour is added to the game and the Quick Hand meter gets reset.

Extra points awarded for longer or multiple lines (if you zap more than 3 blocks at a time). This also removes all the blocks of the zapped colour.

Tik-Tak-Toe

Prize value decreases as time elapses – bonus awarded for quick play.

Join 11

Remove all objects by forming combinations totalling 11.
The previous object will be moved up into the playing area. Each row of the objects has a different point value in ascending order.

Three Color

To remove a soldier, touch one with a number value that is higher or lower than the front-line soldier’s.
The number “1” can be used after “13”.
If no selection is possible , touch the stack for a new soldier.
Bonus points are awarded for eliminating soldiers with a red banner, and for reaching a tower.

Squax

Complete each level by positioning the game pieces to create a 3 x 3 (or larger) box.
When a box is completed the corresponding pieces will disappear from the board.
There are two ways of beating the leve:
Advance to the next level by removing all deck pieces from the playfield, or by placing all deck pieces from the lower right corner onto the playfield.
You lose if time runs out and you’re not able to complete a box with remaining pieces on the board.

Getta Line

Form lines of 5 or more balls of the same color.
Lines may be vertical, horizontal or diagonal.
Touch the ball you wish to move, and then touch the square you wish to place it in.
Balls may not be moved if there is no clear pathway of vertical and horizontal squares.
The next balls to appear are shown on the left side and on the game board as small balls.
Balls may be cleared from the board when it gets too crowded by selecting a colored ball on the right side marked SOS.

Cosmi Checkers

The objective is jump and collect your opponent’s pieces, with yours. Ordinary pieces only move and jump forward.
The pieces reaching the 8th line of the checkerboard become kings and are able to jump and move in any direction.
The greater the number of jumps, the more points it is worth.

Pegged

Jump a peg across any adjacent peg and place it in an open space on the other side.
Only horizontal and vertical jumps are allowed.
A peg that has been jumped is automatically removed from the board.
Jump all the pegs until only one remains.
Calculate moves ahead of time to minimize the number of freestanding pegs at the end of the game.
It is most challenging to finish the game with the last peg in the center of the board, but a player wins as long as only one peg is left anywhere in the grid.

Gone Ice Fishing

"Gone" the bear is hungry, lets catch some fish!

Collect as many fish as you can before time runs out. Avoid striking Gone or the Diver.

Missing fish will cost you time. Consecutive hits will lead to a high score.

Shoot The Monkey

Collect points by shooting the targets.

Touch screen to shoot. Collect enough points to advance to the next level. You get unlimited ammunition on the last level.

Bullseye earns more points, the monkey is worth even more. Consecutive shots gives you more points. Hit the dragon's eye and maximize your score.

Street Racing

Go the distance in the shortest time.

Switch gears at the right time. Touch screen to shift.

Do not miss the starting bell!

Count Your Fingers

Test your reflexes in this daring game.

As the knife glides over your fingers you score points by touching the screen and stabbing the spaces between your fingers.

Practice on balloons and hot dogs until the real game begins! Good luck and safe play!

Beach Volleyball

Beat your opponent in two sets for a bonus.

Touch and drag the chipmunk to move. Release your finger to jump.

Send that volleyball over your opponent.

Bumper Wars

Eliminate all opposing cars by bumping them from the side or the rear, and knocking them out of the arena. The towers in each corner give you an extra boost.

Monster Truck

Complete all 4 challenging tracks.

Use the pedals to drive your truck. Right pedal moves your truck forward; use the left pedal to reverse. Pressing the pedals accelerates your truck – use Turbo for extra boost.

Use turbo charge to get out of a jam but don't over do it!

Candy Store

Try to complete all levels and collect all kinds of candies to unlock the secret candy land.

Match 3 or more candies of the same color by aiming and shooting at them. To launch your shot, touch the string of candies you would like to see eliminated. Remove them all from the production line to advance to the next level. A wild candy hides a surprise.

Be quick and aim exact. Try to eliminate candies that are dangerously close to the sinkhole.

Gone Eggstreme

Use the frying pan to catch the falling eggs.

Run with Gone the Bear across the icy field, and catch falling eggs with the frying pan. Miss eggs and watch them break. Missing eggs decreases your chances of proceeding to the next level. Fry a fish for bonus points. Golden eggs are worth more points.

Mmmm... Munchies

Feed the hungry caterpillar and watch it grow!

Touch the playfield to move the caterpillar in any direction. Guide it through the field collecting berries and leaves. If the caterpillar bites itself (crosses it's own path) he will lose his tail and move slower.

Jump over snails and dive into holes to navigate through the field faster.

Slap Shot

Score as many goals as possible.

Aim and shoot. Use the SHOT button to release the shot; use the boards for bank shots. Put the puck into the center net for most points.

Hitting a defender will temporarily remove him from the playfield.

Starbugs

Combine and remove same, small bugs in the playfield to form larger critters, by circling them in clusters. The level of difficulty increases as more types of bugs begin to scurry across the screen.

The more critters caught at once, the higher the points awarded!

Fast Food

Serve customers promptly and accurately for a successful operation.

Fill customers orders with their selected menu items. Pick up and serve the food, and dispense beverages to customers. The recipe for success is quick and efficient service.

Don’t forget to turn the oven on first – food takes time to cook, the stove takes a second to warm up.

Monkey Around

Score points by throwing the monkey as far as you can.

Watch the gorilla swing the monkey and touch the button at the bottom of the treetree to propel him. Release the monkey at precisely the right time and watch him soar high and long.

Done Drinking

Take a walk down the alley and try not to fall.

Touch the ARROW-SHAPED buttons on the bottom left and right hand sides of the screen to use to to keep him balanced.

Keep him walking that straight line and off the ground!

Crazy Quarters

Bounce the Quarter off the bar into the glass.

Press the TOSS button to bounce the quarter into the glass. The Warm Up Round consists of 3 levels, each different in complexity. You must successfully pass all 3 levels to advance to the Master Round.

Pick up a SIX PACK in the Master Round (by scoring 3 successful tosses in a row, 6 times) and get a chance to increase your score by 50% with 1 successful toss!

Gone Bowling

Obtain the highest score by bowling strikes and spares.

Just like standard bowling, you have two throws, and ten frames to knock down as many penguins as possible. Release the ball by touching the bear's nose when the triangle passes in front of the desired launch mark. Game ends after 10 frames.

Bonbon Hard Candy

Remove all the candies from the production line and advance to the next level.

Eliminate groups of 3 or more candies by shooting the matching chain. Touch the group of candies you want to eliminate to launch the shot. You have 2 minutes to clear the field.

Knock Out

Knock out your opponent to win the game.

Touch either the left or right boxing glove to aim hit your opponent.

Stay alert and knock out your enemy!

Hooked On Fishing

Catch as many fish as you can to get the highest score.

Touch one of the buttons at the bottom of the screen to move the corresponding fishing hook. It moves down until it is pressed to hook the fish. You should pass qualification in the Warm Up round to advance to the Master's round, where you can catch as many fish as you want, but you must keep only 6 fish.

Catch the fish with the highest point value to move on to the bonus round.

Monster Mash

Mash the monsters, while saving the hunters, before time expires.

To kill a monster, touch the place where it appears. To reach the next level it is necessary to get the displayed number of points. Each mashed monster results in positive points, but missing the monster or killing the hunter results in a loss of points.

Bonbon Factory

Remove all of the candies from the production line.

Eliminate groups of 3 or more candies by shooting the matching chain. Touch the group of candies you want to eliminate to launch the shot.

Try to eliminate the candies that are dangerously close to the sinkhole.

Silver Cue

Pocket as many balls as specified and proceed to the next round.

The game has 3 levels of complexity: Easy, Intermediate, and Expert. Each levels allows 2 rounds per game. A Bonus round is awarded if the player pockets the specified number of balls for both rounds. The levels differ from each other by numbers of balls to be pocketed. Any ball can be used to pocket any other ball(s). The shot is not valid if the hit ball does not touch any other ball.

The fewer number of shots used to pocket balls, means more points are awarded.

Golden Cue

Pocket all 8 balls except the white one.

The game has 3 levels of complexity: Easy, Intermediate, and Expert. Each levels suggests 1 round per game. A Bonus round is awarded if the player achieves the game objective. The levels differ from each other by numbers of shoots allowed. The white ball only can be used to pocket any another ball or balls. The shoot is not valid if the white ball did not touch any other ball or was pocketed.

Time is limited, as are the number of shots. Pay attention to the pocket price before shooting.

Cricket

Block your opponent from scoring points by closing targeted numbers before they do and score as many points as possible in the process.

To score points, you must "close" the numbers 20, 19, 18, 17, 16, 15 and the Bull's Eye. To do this, you must hit the corresponding zone 3 times with your dart; the next hit in the zone gives you the point value of the zone until your opponent "closes" that number too. The winner is the person with the highest point score when time expires or he/she who closes all numbers with a score tally that is greater than the opponent’s.

If someone closes all their targets first, but has fewer points, they will have to continue to score on those targets until they have tied or regained the point lead.

Pinball

Hold and release "PUSH" to launch ball.
Score as many points as possible, by controlling the ball with two flippers.

You will earn points for every target you hit.
The RED buttons control the flippers.

There are three missions in the game. Firstly, remove the shield. Secondly, kill the bug. Succeed in completing both initial missions to uncover the third. Bonus score is awarded upon completion of each mission.

Darts

Enjoy playing virtual Darts. First, position the throwing hand, then hurl a dart by sliding a throwing motion over the touch pad.

The goal is to achieve as many points as possible by hitting key areas on the target, with the given number of darts. Time is limited, so hurry up.
Bonus points are awarded for Doubles, Triples, and Bull’s Eye.

Shuffleboard Galleon

Get the most points by shooting your disc into score areas on the table.

TOUCH a disc at the bottom of the table.
DRAG your finger from that disc to control power and direction.
RELEASE to shoot.
You can hit discs to knock them off the table or to a different score section.

The score areas change on different levels. Remember to adjust your power.

Bubble Up

Clear each level by bursting blocks of like-colored bubbles. Aim and shoot bubbles out of the launch pad – groups of 3 or more bubbles can be eliminated at a time.
Playfield begins to lower as time passes, and increases in difficulty. If the lowest row of bubbles reaches, and surpasses the line above the launch pad – it’s game over. Three attempts to clear the playfield.
Touch the screen and drag your finger to aim the arrow. To shoot the bubble, release your finger.

Tennis

Faced paced Tennis on a virtual court.
Select your opponent, and skill level.
Touch the incoming ball to hit it over the net onto your opponent’s side.
To put a spin on the ball, touch the screen with a sliding motion.
Win 3 of 5 sets to take the match, and Championship trophy home.
Bonus points are awarded for service aces, difficult shots; points are deducted for service faults.

Xtreme Racing

Race the clock in your Xtreme Racer.
Navigate your car by pressing either the left or right side of the steering located on the right side of the screen.
Use TURBO for maximum acceleration – once per lap.
Avoid collisions with other cars, as it will slow you down.
The blue strips on the road boosts your speed; the red strips decrease your speed.
Beat the clock to win the Xtreme Cup.

Air Hockey

High speed virtual Air Hockey.
Use the paddle to smack the disk into your opponent’s net.
Guide the paddle by suppressing your finger over it – release your finger to take a shot.
Score more goals than your opponent to win – put three away consecutively to double the disks in the rink.
Action and speed increases at each level.

Rush in Attack

Drag and shoot enemy ships until you have eliminated them all in order to proceed through levels.
Place your finger over the ship, and drag it across the screen as it automatically shoots bullets
Collect $ to build your ship’s shields. Collect various weapons as you eliminate enemy war-crafts.
Three lives per game – multiple levels to complete.

Soccer

The object of the game is to score as many goals as possible.
Pass the ball from player to player until the on-screen target shows a clear opening in the net to strike at.
To pass the ball, touch the receiving player
The goal target is constantly moving up and down, left to right between goal posts.
To pass the ball touch the receiving player.
The goal target is constantly moving up and down and left and right between the goal posts.
When a player with the ball is touched, the ball will be kicked at that target spot.
Balls have different value and the value of the ball is added to the score.
When a player with the ball is touched, the ball is kicked at the target spot.
Balls have different values, and the value of the ball is added to the score.

Magic Hoops

Sink as many balls into the moving basket as possible.
Choose and touch any player in the row to take a shot.
Scoring baskets gives you points – scoring consecutive baskets gives you extra points.
Time is working against you so find your rhythm and be precise.

The Wall

Clear the playfield by breaking and expelling blocks.
Control the moving deflector to bounce and direct the ball towards the blocks to eliminate them.
Catch the falling tablets for helpful tools and bonus points.

Double Quiz Entertainment

Test your trivia knowledge and double your score!

Answer at least five questions and match five pairs.

Double your score by answering the "Double or Nothing" question. Bonus points are awarded for quick play and correct answers.

Double Quiz Sports

Test your trivia knowledge and double your score!

Answer at least five questions and match five pairs.

Double your score by answering the "Double or Nothing" question. Bonus points are awarded for quick play and correct answers.

Hot Links

Successfully solve 3 types of word puzzles.

Warm Up: Select two sausages to form word combinations.
Main Course: Unscramble the words to create a word chain, in which every word matches up with the next word. Touch the sausages and drag them in the order that you wish. Touch CHECK PLEASE to submit your chain answer.
Check Out: Unscramble the letters at the bottom of the screen to form a word. Touch the SUBMIT button to check your results. If you give up, select the PASS button.

Stay alert and knock out your enemy!

Pig Latin

Try to create as many words as possible.

Match two pigs to create a word. First Round: Create 5 words to clear the pig pen and advance to the next round. Second Round: Create as many words as you can within the allotted time. Clear 20 words to advance to the Bonus Round. Bonus Round: Create 3, three-part words and clear that pen!

By selecting the HINT button, a correct match will be displayed. You can only use one hint each, for the first and second rounds.

Clock Teasers

Try to match 12 answers correctly.

Choose the correct answer and proceed to the next question. Correct answers are highlighted in green, wrong answers in red.

An incorrect answer is removed from the list every few seconds. The quicker you match the answers, the more points you will accumulate.

At a Glance

Study the picture displayed and recall, from memory, the details. Answer 5 or more questions correctly and advance to the bonus round.

Touch the correct answer and advance to the next picture. Two-player mode is simultaneous and each player has one chance to answer correctly.

Single-player mode allows two Quick Peeks.

Word Builder

Make as many combinations of words as you can from the 8 letters provided.

Touch selected letters in order to form 3 to 8 letters words. When you are ready to submit a completed word, touch Enter Word. The New Set button can be used up to 2 times during the game. This button generates a new set of letters, REDUCING your previous score to 0.

Use the Shuffle button to change the order of the letters. The Shuffle button can be used repeatedly without penalty.

Double Quiz

Test your trivia knowledge and double your score!

Answer at least five questions and match five pairs.

Double your score by answering the "Double or Nothing" question. Bonus points are awarded for quick play and correct answers.

Magic Spell

Attain the required amount of letters by typing words before the time expires.

To type a word, select the lettered balls and touch the 'SUBMIT' button. Words must be a minimum of 3 letters. Balls with a green star are wild - a wild ball counts as any letter needed to complete a word. Balls displaying a number score extra points when used - extra points are based on the value reflected on the ball. If you submit a word recommended by the wizard, as well as using a green ball, you will score bonus points. Collect the required number of letters to complete the level. Longer words score higher points.

Use the 'HINT' button when stuck. Use the 'SHUFFLE' button when there are no more letter combinations. Hints and shuffles are limited on each level.

Word Maze

Find all words in a puzzle.

To find a word put your finger on its first letter and drag it to the last one, then remove your finger.

Click on the word you wish to uncover, or the “?” button for a hint.

Word Master

Form as many words as you can from the nine given letters.
Form words from the list of letters as fast as possible.
Select the letters required to form words and then press the End Word button when complete.
When seven words are formed the player proceeds to the next level.
If no more can be formed, then press the Pass button to receive a new set of letters.
The game is over when the time expires.
Bonus points are awarded for speed and longer words.

Word Chase

Find the hidden words.
The words appear in a column on the left.
Touch the individual letters from the first to the last to reveal the location of the hidden word.
Words may appear forward, backward, horizontal, vertical and diagonal.
If you can’t determine a word, use the Hint function by touching the word on the list and it will become marked.

Type-O-Phraze

Solve the word puzzle in the quickest possible time.
Pick the letters you believe are in the puzzle.
When you know the answer, press Solve.
Earn bonus points for speed.
Earn bonus playing time for each correct solution.
Touch Pass to skip to the next puzzle.
Bonus time is awarded for correct answers.